Website Manager

Henderson PCMA

Enter Title

Henderson PCMA

9/10 Year-Old Minor League

2015 Ground Rules

1.      Limit of Game:

·        No new inning will start after 1 hour and 30 minutes has elapsed from the start of time. 

·        Time starts when the first batter steps into the batter’s box. 

·        The umpire is responsible for keeping the official time of the game. 

·        An official game is complete after 3 ½ innings if the home team is up. 

 

2.      Tie Games:

·        A tie game shall be declared at the end of six (6) innings or when official time has elapsed. 

·        If two teams finish with the same record, a one (1) game playoff will decide the final standing. 

 

3.      Slaughter Rule:

·        All games will end if either team has a ten (10) run lead at the end of an official game. 

 

4.      Batting: 

·        All players shall be in the batting line-up for each inning. 

·        A teams at bat ends when three (3) outs have been recorded or five (5) runs are scored.

·        The five (5) runs per at bat applies to the first five (5) innings. 

·        Play continues in the sixth (6th) inning until three (3) outs are recorded, or the home team takes the lead.

·        There will be NO fake bunting allowed (if the batter squares around to show bunt and then pulls back and swings). 

·        Any batter fake bunting and then swinging will then be called out and ejected from the game. 

·        The coach of the ejected player must meet with the Board immediately following the game to explain the actions of his player. 

 

5.      Playing Time:

·        Each player will play a minimum of three (3) consecutive outs every game. 

·        There is free substitution.   

 

6.      Runners:

·        Runners leaving the base early will be given only one (1) warning and all players leaving the base early after that will be called out.

·        Any contact made with a base runner by a coach will result in the runner being called out. 

 

7.      Run Rules:

·        No team shall score more than five (5) runs in any inning, except the 6th inning. 

·        During the final inning, (6th), a team may score as many runs as possible. 

 

 

8.      Player Requirements:

·        Each team must have nine (9) players to begin a game with no penalties. 

·        If game starts with only eight (8) players, the ninth batting position is an automatic out. 

·        Once the game has started, a team may continue even if the number of players falls below eight (8). 

·        Teams falling below eight (8) players during a game, other than injury or illness, will record an out when that player’s spot comes up.  The coach and player must report any illness to the umpire prior to the player leaving.

  

·        Players arriving after the start of the game must be added to the bottom of the batting order. 

·        No player may be added after the first pitch of the third inning. 

·        If requirements are not met, the game is a forfeit. 

 

9.      Pitching: 

·        Pitchers may pitch a maximum of three (3) consecutive innings per game. 

·        Pitchers may pitch a maximum of six (6) innings in a calendar week (Monday thru Sunday). 

·        A pitcher removed from the mound on the first visit, or between innings, may return to the mound as a pitcher in the same inning or subsequent innings as long as that player remains in the game. 

·        A pitcher removed from the mound on the second visit in the same inning cannot return to the mound as a pitcher during the game. 

·        Games in which an ineligible pitcher is used, the game is declared a forfeit immediately and play is ended. 

·        Intentional walks are NOT permitted. 

·        Should the same pitcher hit three (3) batters in one (1) inning, or hit five (5) players in a game, that pitcher will be removed from the mound for the remainder

of that game. 

 

10.   Stealing Home: 

·        Runners may only steal home on a pass ball, wild pitch, or wild throw from the catcher back to the pitcher that the pitcher cannot catch. 

·        Applies only to the runner on 3rd base. 

·        Runners may not steal home once the catcher throws the ball back to the pitcher and the pitcher has secured the ball in the 10-foot dirt area around the pitcher’s mound.  If the runner does try to steal, he may still be thrown out, but they cannot steal home.  They will be forced to return to 3rd base if they are not thrown out. 

·        Should any defensive player make, or attempt to make a play on this runner, or any other base runner, the ball is live and play is in. 

 

11.   Fielding:

·        Ten (10) players will be placed on the field with four (4) in the outfield.   

·        Infielders must play in the infield, designated by the dirt or clay areas. 

·        Outfielders must play in the outfield. 

·        Catchers MUST wear complete protective gear when behind the plate.   

·        Infield Fly Rule is in effect.   

 

 

 

 

12.   Coaches on the Field:

·        When on defense, one (1) coach is allowed outside of the dugout and is not to pass the end of the dugout, closest to home plate. 

·        When batting, one (1) coach will be allowed at 1st base and 3rd base

 

13.   Throwing Equipment:

·        Players intentionally throwing equipment will be given a warning for the first offense.  Second offense in the same game will result in ejection from the game. 

 

14.   The Coach:

·        The coach must not enter the playing field (cross either foul line) at any time without first being given a time out by the umpire. 

·        Should a coach enter onto the field (crossing either four line) without first being given a time out by the umpire, the coach will be automatically ejected from the game. 

 

15.   Play is Stopped: 

·        Once the lead runner has been stopped and the pitcher is back on the pitching rubber.   

·        At this point, if runners are halfway to another base, they will be allowed to advance to the next base.  As always…this will be a judgment call made by the umpire on the field.   

 

16.    Ejection:

·        Any coach or player ejected from a game will serve a one (1) game suspension, which will be the next scheduled game. 

 

17.   Courtesy Runner: 

·        A courtesy runner may be used for the catcher if there are two outs in the inning and he/she is the recorded catcher of the previous inning.  The courtesy runner must be the last recorded out of the inning. 

 

THERE IS A ZERO TOLERANCE RULE IN EFFECT AT ALL TIMES!!!!!!!